Hi,
I've been migrating a Unity MR project from Open XR to WAVE SDK to make use of VUT's
So far so good, however I cannot get Passthrough Underlay working at all, Passthrough Overlay works fine though?
My code is below:
using UnityEngine;
using Wave.Native;
public class PassthroughUnderlay : MonoBehaviour
{
private void Start()
{
ShowPassthroughUnderlay();
}
void ShowPassthroughUnderlay()
{
Interop.WVR_ShowPassthroughUnderlay(true); //Show Passthrough Underlay
}
}
Switching Underlay with Overlay makes the code work and activates the Overlay - but I need Underlay. I have my Camera Background set to Transparent Black as per the documentation: https://hub.vive.com/storage/app/doc/en-us/UnityXR/UnityXRPassthrough.html
I have the VIVE WAVE, Native and Essence packages enabled, the passthrough doesn't even work on the included passthrough demo, again only the overlay works
Many Thanks,
Ryan