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ismaViveVR

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  1. Sorry I did not connect to the forums in a while, Looks like WaveVR is intended for the Standalone APK development, not for PC. So I had to move from WaveVR plugin to the ViveOpenXR plugin, which works on Standalone and on PC. I hope that can help you, sorry for the delay 🙂
  2. @Alex_HTC Appreciate the response, however the ViveOpenXR plugin is not the one where there is the problem: -The issue exists on the Wave VR plugin version 5.4.0 , not the OpenXR one. By the way, it looks like the plugin updated recently, we should check if the new version has the android apk packaging fixed: "Wave SDK 5.5.0 was released on November 29, 2023."
  3. Hi, I'm looking for help to be able to package an .exe for windows with Unreal Engine that works using Wave VR plugin. The package goes without errors but if I use Wave plugin it crashes when I click on the exe. If I disable the plugin and package the same project, the exe works as intended, but I need wave VR logic for mi app. Is there something i'm missing in order to do a windows exe while using Wave ? Any response is much appreciated ❤️
  4. Hello fellow developpers, Wave plugin have just updated for Unreal Engine 5.2 but even if I try to package an Android APK on the TemplateVR project it throws me an error that I can't quite understand (see image below). The packaging error seems to be related to: "Epic Games/UE_5.2/Engine/Source/Runtime/Engine/Public/MeshCardRepresentation.h(172,3): error: unknown type name 'CardRepresentationDataId'; did you mean 'FCardRepresentationDataId'?" It only happens if I enable the plugin. (I also tried to do the package with another project with the same project settings as the sample project that comes with the plugin and it still happens) If someone from Vive or some developper can help me I very much appreciate it ❤️ https://imgur.com/2hF11IS
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