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Seg_fault_

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  1. Hi again @Vivi Wu, I couldn't get the XR_HTCX_vive_tracker_interaction extension to work, how can I do in Unity ? has someone succeeded ? Do you know when the new SDK will be available ? Thanks
  2. Hi @Vivi Wu, Thanks, I will try this solution.
  3. Hi, Yes, the wrist trackers seem to be well recognised by SteamVR and I can see them in the SteamVR skybox. But I don't find the way to get them in a unity scene.
  4. Hi, I'm trying to use the VIVE Wrist Tracker to track objects in PC VR (not for hand tracking). But I have trouble to make it work. Is there someone who could help me? I'm using : SteamVR 2.1.4 Vive Buisiness Streaming 1.12.8 Unity 2022.3.11 Package : VIVE OpenXR Plugin 2.0.0 OpenXR Plugin 1.8.2 I date XR Wrist Tracker Profile then I created an Input Action Asset with one map for the left tracker and one for the right tracker. I defined all the actions to retrieve tracker data based on https://developer.vive.com/resources/openxr/unity/tutorials/wrist-tracker/ Then in my scene I add a InputActionManager with my InputActionAsset and I created and add a simple script to move a objet with the position of the tracker : using UnityEngine.InputSystem; public class ChangePosition : MonoBehaviour { [SerializeField] private InputActionReference RightControllerPosition; void Update() { Vector3 controllerPosition = RightControllerPosition.action.ReadValue<Vector3>(); transform.position = controllerPosition; } } In CBS settings I try both checking/unchecking "Emulate VIVE Wrist Tracker as VIVE Tracker" with no more result even if steamVR show the tracker. I try to see in the Analysis/Input Debbuger, but the trackers are not visible. Did I forget something? Is anyone having an idea show to proceed?
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