Hi everyone,
I just want to catch up with the mentioned topic. I'm working on a research project and want to setup a simulation in Unity and Unreal. It will be not possible to setup the simulation on the headset itself, so I need to use VBS too. The most important values in the simulation are the eye-tracking metrics, especially the eye-openess and the pupil diameter. I did not order the headset jet, so I can't try out the data gathering myself. Did the current SDK change in the way, that the reading of the eye-tracking data is now possible via VBS?