I have been trying to work with HTC Focus 3 in Unity for a few weeks, and I would like to implement eye tracking data collection. There is very little information available online about this. I found this discussion, and I want to inform you that I have the same issue with Unity 2021.3.7f1.
I am attempting to visualize the output data from my Eye Tracker Focus 3 in Unity using the VIVE Wave XR Plugin - Essence SDK (Version 5.3.1-r.2). I am using the EyeManager from the Wave SDK.
Unity is logging the following output to the console:
"Wave.Essence.Eye.EyeManager StartEyeTrackingLock() result: WVR_Error_FeatureNotSupport, status: UNSUPPORT"
"Wave.Essence.Eye.EyeManager Update() m_LocationSpace: World, hasEyeTrackingData: FalseUpdate() m_CombinedEyeOriginValid: False, m_CombinedEyeOrigin (0, 0, 0), m_CombinedEyeDirectionValid: False, m_CombinedEyeDirection (0, 0, 0)Update() m_LeftEyeOriginValid: False, m_LeftEyeOrigin (0, 0, 0), m_LeftEyeDirectionValid: False, m_LeftEyeDirection (0, 0, 0)Update() m_RightEyeOriginValid: False, m_RightEyeOrigin (0, 0, 0), m_RightEyeDirectionValid: False, m_RightEyeDirection (0, 0, 0)"
How can I avoid this problem?
Is there a sample project to test the Wave SDK eye tracker?
Thanks to anyone who can provide an answer or update on this.