Hi,
I'm a student now developing an app with Unity, and I have a problem with GetEyeOpenness.
I use the code below to get the openness feature, but when I start the app, the openness of the left and right eye are always shown as '1'.
Have you ever seen this kind of problem, thank you.
bool isLeftEyeOpennessAvailable = EyeManager.Instance.GetLeftEyeOpenness(out LEO);
bool isRightEyeOpennessAvailable = EyeManager.Instance.GetRightEyeOpenness(out REO);