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fate.hua

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Everything posted by fate.hua

  1. How to redo the scanning room. Unable to find option
  2. Yes, it will, as long as it leaves the direct range of the head display. The angle is fine, the position is incorrect
  3. Hello,@VIVE_chengnay when the self positioning tracker obtains position information, the head display shows that it has lost tracking but can obtain angle information. However, when I restore the tracking and bind it to my feet or leave the head view, I lose the tracking again and the TrackerManager.Instance.GetTrackerPosition() cannot obtain the correct position information. How to solve this problem?
  4. 把跟踪器设置为左右脚踝后,恢复了跟踪器的跟踪,再绑定到左右脚踝上就显示丢失跟踪,怎么解决这个问题
  5. 是否可以使用接收器底座来开发,每次调试都要打包APK太麻烦了
  6. How to debug and obtain position and angle information?
  7. 使用VIve XR Series连接自定位追踪器,导入Wave Tracker Model包,通过DirectPreview来调试,跟踪器无法正常使用,怎么解决
  8. okay, How to install external APK on the head display
  9. Yes, it's okay, but the handle still can't move.
  10. Downloading the local import SDK from git will result in Failed to import package with error: Couldn't decompress package
  11. I just recreated the project and re imported it. The header can now be rotated, but the handle doesn't work. Is it because UnityPackageManager only has 10.1, or is there an overflow exception
  12. Is there a sample project that can be run? I downloaded and tried to use it
  13. It still doesn't work, it's been repeated multiple times
  14. [RRServer,2] CMD_CLIENT_STATUS : FPS = 59, NetworkLatency = 10, DecodeLatency = 0, TotalLatency = 15, HmdPower = 100, CtrlPowerLeft = 77, CtrlPowerLeft = 76 [RRModReport,1] UpdateStatus : FrameLoss = 0 [RRServer,1] [Main] DriverTexFPS:57, ExtrapolationCount:0 SkipTextureCount(same pose time):0 [RRModReport,1] UpdateStatus : ServerState = 3 [RRModTransmit,1] [PoseExtendData]fEventCount:0,fPoseCount:261,fPoseDataSizePerSec:137808,fMicCountPerSec:0,fJitterAvg:3.78,fJitterMax:8.20,fJitterMin:2.60,fJitterMaxCount:38 [RRModDriverAgentWave,2] INT Server Variable changed Status.FPS = 56 [RRModPreprocessing,1] Receive Status.FPS change [RRModReport,2] Server Variable (INT) changed Status.FPS = 56 [RRModReport,1] UpdateStatus : FPS = 56 [RRModReport,1] UpdateStatus : Streaming status = Acceptable [RRModDriverAgentWave,2] INT Server Variable changed Status.NetworkLatency = 9 [RRModReport,1] UpdateStatus : Network Latency = 9 [RRModPreprocessing,1] Receive Status.NetworkLatency change [RRModReport,1] UpdateStatus : Decode Latency = 0 [RRModReport,2] Server Variable (INT) changed Status.NetworkLatency = 9 [RRModReport,1] UpdateStatus : Total Latency = 15 [RRModReport,1] UpdateStatus : Battery = 100 [RRServer,2] CMD_CLIENT_STATUS : FPS = 56, NetworkLatency = 9, DecodeLatency = 0, TotalLatency = 15, HmdPower = 100, CtrlPowerLeft = 77, CtrlPowerLeft = 76 [RRModTransmit,0] Server average latency = 9406714.1712 ms. [RRModTransmit,0] Driver average latency = inf ms. [RRModDriverAgentWave,2] INT Server Variable changed ClientStatus.ServerLatency = 9406714 [RRModReport,2] Server Variable (INT) changed ClientStatus.ServerLatency = 9406714 [RRModPreprocessing,1] Receive ClientStatus.ServerLatency change [RRModReport,1] UpdateStatus : FrameLoss = 0 [RRServer,1] [Main] DriverTexFPS:60, ExtrapolationCount:0 SkipTextureCount(same pose time):0 [RRModReport,1] UpdateStatus : ServerState = 3 [RRServer,2] Server time: 2024/04/11 16:06:46.857 [RRServer,3] Unknown OnTransmitClientEvent : 4102 [RRModTransmit,1] [PoseExtendData]fEventCount:0,fPoseCount:264,fPoseDataSizePerSec:139392,fMicCountPerSec:0,fJitterAvg:3.75,fJitterMax:7.90,fJitterMin:2.00,fJitterMaxCount:38 [RRModDriverAgentWave,2] INT Server Variable changed Status.FPS = 60 [RRModReport,2] Server Variable (INT) changed Status.FPS = 60 [RRModReport,1] UpdateStatus : FPS = 60 [RRModPreprocessing,1] Receive Status.FPS change [RRModReport,1] UpdateStatus : Streaming status = Acceptable [RRModReport,1] UpdateStatus : Network Latency = 9 [RRModReport,1] UpdateStatus : Decode Latency = 0 [RRModReport,1] UpdateStatus : Total Latency = 15 [RRModReport,1] UpdateStatus : Battery = 100 [RRServer,2] CMD_CLIENT_STATUS : FPS = 60, NetworkLatency = 9, DecodeLatency = 0, TotalLatency = 15, HmdPower = 100, CtrlPowerLeft = 77, CtrlPowerLeft = 76
  15. The same goes for screenshots taken with a headset, and the image that can be seen on the headset is just like this, it cannot be viewed 360 degrees No matter how you move, it's always this scene, unable to 360°
  16. Game View, The visual representation of the headset is that the UI follows the movement of the headset, The handle cannot be used USB connection,
  17. The head display screen cannot be moved, and the controller cannot be used.
  18. Yes, I am currently using the Wave SDK. When using DirectPreview, it prompts me to wait for SteamVR
  19. Follow the steps, prompt successful connection, wait for SteamVR to start, What kind of question is that? click the Play button in the Unity Editor to preview instantly, The screen is still.Error reporting
  20. Does it need to be packaged on the head display for testing during the development process? Isn't this very troublesome?
  21. After checking, restart the PlayerSettings Configure dialog, and the first error disappears. The Steam VR headset still lacks graphics.
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