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Soma

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  1. While the face gasket might not be as comfortable as you'd like, it's great that you can still wear it comfortably for extended periods.
  2. you're developing a location-based entertainment (LBE) experience in Unreal Engine where multiple users interact with the virtual environment through glasses. From your description, it seems like the issue is with the alignment between the physical space and the virtual world within Unreal Engine. To address this issue, there are a couple of approaches you can consider: Scene Alignment: Scene alignment involves aligning the virtual world within Unreal Engine to match the physical space where the experience will be deployed. This ensures that virtual objects and characters appear in the correct positions relative to the physical environment. You may need to use techniques such as spatial mapping or calibration to accurately align the virtual world with the physical space. Position Tracking: Another approach is to implement position tracking within Unreal Engine to track the position and orientation of the user within the physical space. This information can then be used to update the position of the player avatar or camera within the virtual world accordingly. This approach requires hardware support for position tracking, such as motion capture systems or external tracking devices.
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