Hi there, I have been searching and unable to find a clear-cut answer on how the different plugins work when developing for UE5.
I currently know of
OpenXR,
Vive OpenXR, and
Wave SDK.
My question is what are the high-level differences between each of these, and what are the main reasons you might choose one over the other. For context I am developing VR scenarios using VIVE Focus 3, Ultimate trackers, and UE5.3