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deSchot

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  1. Hi there, I have been searching and unable to find a clear-cut answer on how the different plugins work when developing for UE5. I currently know of OpenXR, Vive OpenXR, and Wave SDK. My question is what are the high-level differences between each of these, and what are the main reasons you might choose one over the other. For context I am developing VR scenarios using VIVE Focus 3, Ultimate trackers, and UE5.3
  2. I'd be keen to know if you got any resolution on this issue @ChrisMa130
  3. Hey there, did you get any joy on this issue?
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