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Vive Pro Eye, DXR, Unity, Ray Tracing is possible?

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The Unity VR is currently based on the DirectX 11, and no further upgradation to DX12 or latest DX Raytracing pipeline. So, if I want to develop a scene with ray tracing in Unity game engine, the only available option is using the HDRP; however, it does not support the VR

  • My question is, how to develop ray traced scene for my HTC Vive Pro Eye HMD? 


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