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Hello !

 

I'm using Unity and I just wanted to use a blur shader on my Vive Focus 3. On the editor everything looks good, but after building and runing the app, objects that use this shader is full grey.
I tried this on a Vive Pro (so Windows plateform) and it worked.

Looks like the _GrabTexture doesn't work, do you have any workaround ?

Or maybe different settings for build ?

 

Thanks !

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