parthnaik Posted January 10, 2022 Share Posted January 10, 2022 I am making a VR app where I need to switch controller models in the tutorial depending upon the headset. How do I detect in Unreal Engine 4 that the user is using Focus Plus or Focus 3? Link to comment Share on other sites More sharing options...
BabelSW Posted January 21, 2022 Share Posted January 21, 2022 @parthnaik You can try the blueprint function FString UWaveVRBlueprintFunctionLibrary::GetRenderModelName(EWVR_Hand hand) Link to comment Share on other sites More sharing options...
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