Jump to content

Check if user is looking at a specific target using Eye tracking SRanipal in Unity


Recommended Posts

Hello,

I am trying to build a VR application using Unity 2019.4.1 and Vive Eye Pro. 

Assume I have a "red" sphere in the scene, I want to check when the user looks at the sphere and change its color to green.

Using the following libraries ViveSR.anipal.Eye, ViveSR.anipal, ViveSR

I can read and check the data eyeData.verbose_data including gaze direction, gaze origin, eye openness and many more.

I would appreciate any guidance and support to implement the example explained above. 

Thanks.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...