Jump to content

(Vive) OpenXR Tutorial for Native C++

bipul mohanto

Recommended Posts


I have just started my journey in VR. Currently I have a vive pro eye, and my goal is stereo rendering. 

  1. I found there are three types of functions, Khronos' core, cross vendor, and vendor specific. Are there any (possible yes) vive specific functions? Where I can find those? 
  2. Microsoft Page has beginner friendly documentation with their own specifications for MR. I see in this forum, there is also some documentation of Vive OpenXR for Unity and Unreal Engine. But I am looking for some tutorial how to visualize easily on my Vive Pro Eye Display, and native C++ Project. Can you show me some light?
  3. Will Microsoft OpenXR (MR) work for Vive Pro Eye?




Link to comment
Share on other sites

  • 1 year later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...