bipul mohanto Posted April 20, 2022 Posted April 20, 2022 Hi, I have just started my journey in VR. Currently I have a vive pro eye, and my goal is stereo rendering. I found there are three types of functions, Khronos' core, cross vendor, and vendor specific. Are there any (possible yes) vive specific functions? Where I can find those? Microsoft Page has beginner friendly documentation with their own specifications for MR. I see in this forum, there is also some documentation of Vive OpenXR for Unity and Unreal Engine. But I am looking for some tutorial how to visualize easily on my Vive Pro Eye Display, and native C++ Project. Can you show me some light? Will Microsoft OpenXR (MR) work for Vive Pro Eye?
Milind Padalkar Posted November 7, 2023 Posted November 7, 2023 Hi @bipul mohanto, maybe you can have a look at the following using OpenXR with Godot. Using OpenCV C++ code with Godot 3.5.2 on Ubuntu 20.04 Display independent images in the left-right views Hope it helps!
Alex_HTC Posted November 7, 2023 Posted November 7, 2023 @bipul mohanto Howdy! The standard way to load openxr stuff will work, and here's the open source example "hello world" https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/main/src/tests/hello_xr When it comes to extensions, i would refer to how the openxr extensions are loaded, implemented and used in unreal (C++) and perhaps unity. -Alex 1
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