Foon32 Posted April 26, 2022 Share Posted April 26, 2022 (edited) Hello Vive, While working with UE4's Eye Sample, I found that even though the eyeballs are looking correct, the BlendShape output for Looking Left is 0 when the user is looking Left, but 1 when the user is looking right. I am only relying on Blendshapes to determine where the eyes are looking, not the rotation of eyes itself. When I want to Look Left, the Left Blenshape is not activated. When I want to Look Right, Both Right and Left Blendshapes seem to be activated. Please help, thanks! Edited April 26, 2022 by Foon32 Link to comment Share on other sites More sharing options...
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