Jump to content

Recommended Posts

Posted

Hi all,

We're trying to work out where on the actual wrist tracker the pivot point is.  As in, if you ask for a trackers location, what part of the wrist tracker itself does that location point to?  Is this covered in any documentation?  I've not found that info yet but need it in order to use it to track a prop (like a gun controller, for example) and have it line up correctly with a model in game.

Second question, can we still work with wrist tracker and finger tracking data via Unreal's Steam Input or does it only support OpenXR APIs?

Thanks!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...