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Unity HTC Vive userPresence Sensor - Proximity Sensor


HellScript
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Hi, Im using Unity and i'm trying to get if user is wearing the headset. I found one solution but i need to wait 15 seconds to get the false value, is not working like real time sensor....

Any idea to fix it?

 

InputDevice headDevice = InputDevices.GetDeviceAtXRNode(XRNode.Head);

if (headDevice.isValid == false) return;

bool presenceFeatureSupported = headDevice.TryGetFeatureValue(CommonUsages.userPresence, out bool userPresent);
Debug.Log("DATA: " + userPresent);

 

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