HellScript Posted August 11, 2022 Share Posted August 11, 2022 Hi, Im using Unity and i'm trying to get if user is wearing the headset. I found one solution but i need to wait 15 seconds to get the false value, is not working like real time sensor.... Any idea to fix it? InputDevice headDevice = InputDevices.GetDeviceAtXRNode(XRNode.Head); if (headDevice.isValid == false) return; bool presenceFeatureSupported = headDevice.TryGetFeatureValue(CommonUsages.userPresence, out bool userPresent); Debug.Log("DATA: " + userPresent); Link to comment Share on other sites More sharing options...
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