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Wave or Hand Tracking or Open XR - so confused


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I am trying to make a fairly simple game/simulation that uses hand tracking and hand gestures.

I am using Unreal Engine.

I am using Vive Focus 3.

I want it to run solely on the headset, no tethered PC.

So do I use Wave, Hand Tracking or Open XR? It's really hard to make sense of all the documentation for each of these, which is the most current and applicable to my project.

Very tempted to ditch HTC Vive and go with Meta Oculus.

Any guidance would be greatly appreciated...  I am running out of time.

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