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Has anyone managed to get an app built with Oculus's tooling running on a Vive Focus 3 using OpenXR?


Dwarph

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  • 1 month later...

as way of an update, I did attempt this in september and found that things were pretty locked down - the answer seemed to be that it wasn't possible without violating the terms of their agreement. Would love to know if anyone finds a workaround.

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Whose terms? Technically the  OpenXR Loader is not the standard Android one from the Khronos OpenXR group (unlike Focus 3 that does use the standard one) otherwise Unity's OpenXR plugin could deliver multi platform/device support for Android.

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