Dwarph Posted September 6, 2022 Posted September 6, 2022 Oculus's tooling is supposedly "OpenXR First", which means that theoretically it should be pretty simple to port an application build with Oculus's unity SDK to the focus 3. Has anyone managed to actually do this?
Dwarph Posted November 5, 2022 Author Posted November 5, 2022 as way of an update, I did attempt this in september and found that things were pretty locked down - the answer seemed to be that it wasn't possible without violating the terms of their agreement. Would love to know if anyone finds a workaround.
dario Posted November 5, 2022 Posted November 5, 2022 Whose terms? Technically the OpenXR Loader is not the standard Android one from the Khronos OpenXR group (unlike Focus 3 that does use the standard one) otherwise Unity's OpenXR plugin could deliver multi platform/device support for Android.
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