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Has anyone managed to get an app built with Oculus's tooling running on a Vive Focus 3 using OpenXR?


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Posted

Oculus's tooling is supposedly "OpenXR First", which means that theoretically it should be pretty simple to port an application build with Oculus's unity SDK to the focus 3. 

Has anyone managed to actually do this? 

  • 1 month later...
Posted

as way of an update, I did attempt this in september and found that things were pretty locked down - the answer seemed to be that it wasn't possible without violating the terms of their agreement. Would love to know if anyone finds a workaround.

Posted

Whose terms? Technically the  OpenXR Loader is not the standard Android one from the Khronos OpenXR group (unlike Focus 3 that does use the standard one) otherwise Unity's OpenXR plugin could deliver multi platform/device support for Android.

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