ashum Posted September 9, 2022 Posted September 9, 2022 (edited) just can't enable checkbox for wave tracker support. What is dependencies on it? it can't be checked All SDK are enabled. Could you please advise Hi, Edited September 9, 2022 by ashum
VIVE_chengnay Posted September 13, 2022 Posted September 13, 2022 Hi @ashum, Could you provide this project to us for further investigation? VIU just reads the "Menu>Wave>Tracker>Enable Tracker" value, it shouldn't have any dependency to enable tracker.
ashum Posted September 13, 2022 Author Posted September 13, 2022 Hi @chengnay , Menu>Wave>Tracker>Enable Tracker is checked. Could you pleas see the project This is the link to the archive on google drive https://drive.google.com/file/d/1Z1ijcklVAtiiXd11Nu-fiOwsTg0agjSb/view?usp=sharing It is sample project for Unity 2019.3.34 but the same behaviour I see in the sample project for 2020.3.25 and when i tried to add wrist support in our main project
VIVE_chengnay Posted September 15, 2022 Posted September 15, 2022 Hi @ashum, After opening up your project, it seems fine on my side. Did you try restarting Unity?
ashum Posted September 15, 2022 Author Posted September 15, 2022 (edited) hi, @chengnayIt's super strange. I opened it many times in different unity versions as I said. I can check all other boxes - Wave XR Render Model Support, Hand Tracking Support, Add Virtual Arm for 3Dof Controller - all can be checked. But Wave Tracker Support box refuses to be checked in all my projects. When I choose it and press mouse button or space on a keybord nothing happens. Could you please make any guess. Your collegues give us HTC new equipmet (set of trackers) for testing and ask for some feedback. But we still can't to import it to our projects due to this strange bug becuse we use VIU functionality in our software Edited September 15, 2022 by ashum
VIVE_chengnay Posted September 16, 2022 Posted September 16, 2022 Hi @ashum, Could you try to build the project and check if AndroidManifest.xml under Assets\Plugins\Android folder did include "<uses-feature android:name="wave.feature.tracker" android:required="true" />"? If yes, you should be able to connect Tracker and see it in your scene. If no, you could manually add that line by yourself. I provide a sample for you below. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" xmlns:tools="http://schemas.android.com/tools"> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@style/Theme.WaveVR.Black" tools:replace="android:theme"> <!--You can use your theme here.--> <activity android:name="com.htc.vr.unity.WVRUnityVRActivity" android:label="@string/app_name" android:configChanges="density|fontScale|keyboard|keyboardHidden|layoutDirection|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:enableVrMode="@string/wvr_vr_mode_component"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="com.htc.intent.category.VRAPP" /> </intent-filter> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" /> </activity> </application> <uses-feature android:name="wave.feature.tracker" android:required="true" /> </manifest>
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