Jump to content

Wrong depth position of hands models in the Hand Tracking SDK


Kate.kate

Recommended Posts

I am building a VR project in Unity (2020.3.23f1) and I am using the HTC Pro eye headset.

I imported the hand tracking SDK and I noticed that the hands models appeared a bit too far. I added one SteamVR controller in the scene and verified that the hand model is positioned farther away than the controller, i.e. its depth position is off.

Any solution to this problem?

Thanks!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...