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Wrong depth position of hands models in the Hand Tracking SDK


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I am building a VR project in Unity (2020.3.23f1) and I am using the HTC Pro eye headset.

I imported the hand tracking SDK and I noticed that the hands models appeared a bit too far. I added one SteamVR controller in the scene and verified that the hand model is positioned farther away than the controller, i.e. its depth position is off.

Any solution to this problem?


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