Sahar Posted February 8, 2023 Posted February 8, 2023 On 2/6/2023 at 2:16 AM, sabrinagado said: You can try again here: https://drive.google.com/drive/folders/1mbU_-Id6oVhuP3PqEhC8DtDdsZCZ0Ip8?usp=sharing Unfortunately, I never got this thing working completely for me, but crossing my fingers for you! Hi, Thank you for sharing I tested the plugin and it works perfectly with lip expressions but not with eyes. Do you have the same problem? The version you sent is 1.3.6.6. Have you tried compiling 1.3.3.0? I think some people mentioned that 1.3.3.0 works for them. I'll try to build it for 5, and if I have any updates I'll let you know.
bipul mohanto Posted April 3 Posted April 3 On 11/30/2022 at 5:26 PM, cifulicitico said: thank you very much, it works perfect! The link is broken now.
Nitro Zeus Posted July 24 Posted July 24 On 11/30/2022 at 1:17 PM, sabrinagado said: Hi cifulicitico, unfortunately I am still struggeling with getting the gaze data. I aim to get the "target point" in the world a person looks at (as a vector) and maybe also the name of the looked-at-object. Do you have any idea how to achieve this (Focus? GetStereoGaze?...) and would you mind sharing some blueprints of one can implement this? So far I am only getting the eye openness and pupil dilation but no "valid gaze data" can be obtained. Any help would be awesome 🙂 Hi Sabrina! Hope you are doing amazing. Could you please let me know how were you able to get the pupil dilation/ pupil diameter in UE? I don't find any "GetPupilDiameter" function.... I can see "GetGazeData" etc. Â
Nitro Zeus Posted July 26 Posted July 26 (edited) Ah NVM. Find the solution here:Â Â Edited July 26 by Nitro Zeus 1
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