Jump to content

SRWorks samples are 3DoF on Unity.


kwttwk

Recommended Posts

Hello.
I would like to implement Vive-SRWorks in Unity for AR development.
When I run Assets>ViveSR>Scenes>"ViveSR_Sample_duplicate", the four spheres displayed are linked to the body movements and are not in 6DoF state!

The development environment is as follows

∙ Windows 10
∙ Unity 2019.4.6f1
API is LegacyVR
VIVE Pro eye

Plugins used
SteamVR Plugin 2.7.3
SRWorks 0.9.7.1ver
SRWorks Experience 0.9.7.1ver

 

I'll briefly describe the current situation.
・I have confirmed 6DoF VR using SteamVR.
・Assets>ViveSR>Scenes>"ViveSR_Sample_duplicate" results in 3DoF
・Assets>ViveSR_Expericence>Scenes>"Sample7_Portal" and "Sample10_HumanCut" confirmed 6DoF movement.
・Even if I place an object referring to "Sample10_HumanCut", it is 3DoF.

 

I'm stumbling over something as simple as placing a square and seeing it in 6DoF.
Please help.

I'm Japanese, so I have to rely on machine translation.
I'm sorry if my words are not correct.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...