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Crashing standalone build on start up


Henrique Szabo Jr.

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I'm working on a game to Vive XR Elite and facing some issues with anti-aliasing on Unity. The game build starts up, splash screen is shown, but as soon a frame is drawn the app crashes.
Currently the project is in the 2019.4.17 Unity version, and built in render pipeline, using Wave SDK 5.1.1-r4. And only works when the MSAA is off. 

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12 hours ago, Henrique Szabo Jr. said:

I'm working on a game to Vive XR Elite and facing some issues with anti-aliasing on Unity. The game build starts up, splash screen is shown, but as soon a frame is drawn the app crashes.
Currently the project is in the 2019.4.17 Unity version, and built in render pipeline, using Wave SDK 5.1.1-r4. And only works when the MSAA is off. 

Hey there, I'd suggest to post the question here https://forum.htc.com/forum/34-vive-wave-sdk/ for quicker developer support. 

@Tony PH Lin could you check this too?

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