Henrique Szabo Jr. Posted February 24 Share Posted February 24 I'm working on a game to Vive XR Elite and facing some issues with anti-aliasing on Unity. The game build starts up, splash screen is shown, but as soon a frame is drawn the app crashes.Currently the project is in the 2019.4.17 Unity version, and built in render pipeline, using Wave SDK 5.1.1-r4. And only works when the MSAA is off. Link to comment Share on other sites More sharing options...
C.T. Posted February 25 Share Posted February 25 12 hours ago, Henrique Szabo Jr. said: I'm working on a game to Vive XR Elite and facing some issues with anti-aliasing on Unity. The game build starts up, splash screen is shown, but as soon a frame is drawn the app crashes.Currently the project is in the 2019.4.17 Unity version, and built in render pipeline, using Wave SDK 5.1.1-r4. And only works when the MSAA is off. Hey there, I'd suggest to post the question here https://forum.htc.com/forum/34-vive-wave-sdk/ for quicker developer support. @Tony PH Lin could you check this too? Link to comment Share on other sites More sharing options...
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