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OpenXR Hand tracking doesn't work vive Vive Pro 2 on Unity 2019.X & 2022.X


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Hi everyone,

We are currently working on a VR project which needs to work with the Vive Pro 2 and use hand tracking.
The OpenXR overview validates the fact that the vive pro 2 is supported for hand trackinghttps://developer.vive.com/resources/openxr/openxr-pcvr/overview/)

We tried to use the package on Unity 2019.X and 2022.X en URP/HDRP & Builtin pipeline, but nothing seems to work.
We followed the documentation/tutorial provided in the readme of the package and the documentation and we cannot manage to make the sample scene work and track anything.
There is no information logged to the console, no warning, no error. We tried with and without the SteamVR package.

We also tried to find a solution on the forum but, no solution was found. Is there a proper way to make the sample scene working ? Does the Pro 2 really support hand tracking ?

Thanks a lot


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