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OpenXR Hand tracking doesn't work vive Vive Pro 2 on Unity 2019.X & 2022.X


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Hi everyone,

We are currently working on a VR project which needs to work with the Vive Pro 2 and use hand tracking.
The OpenXR overview validates the fact that the vive pro 2 is supported for hand trackinghttps://developer.vive.com/resources/openxr/openxr-pcvr/overview/)

We tried to use the package on Unity 2019.X and 2022.X en URP/HDRP & Builtin pipeline, but nothing seems to work.
We followed the documentation/tutorial provided in the readme of the package and the documentation and we cannot manage to make the sample scene work and track anything.
There is no information logged to the console, no warning, no error. We tried with and without the SteamVR package.

We also tried to find a solution on the forum but, no solution was found. Is there a proper way to make the sample scene working ? Does the Pro 2 really support hand tracking ?

Thanks a lot


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  • 3 months later...
On 11/4/2023 at 10:53, Alexr4 said:

Hola a todos,

Actualmente estamos trabajando en un proyecto de realidad virtual que debe funcionar con Vive Pro 2 y usar el seguimiento manual.
La descripción general de OpenXR valida el hecho de que vive pro 2 es compatible con el seguimiento manual https://developer.vive.com/resources/openxr/openxr-pcvr/overview/)

Intentamos usar el paquete en Unity 2019.X y 2022.X en URP/HDRP y canalización integrada, pero nada parece funcionar.
Seguimos la documentación/tutorial proporcionado en el archivo Léame del paquete y la documentación y no podemos hacer que la escena de muestra funcione y rastrear nada.
No hay información registrada en la consola, ni advertencia, ni error. Probamos con y sin el paquete SteamVR.

También intentamos encontrar una solución en el foro, pero no se encontró ninguna solución. ¿Hay alguna forma adecuada de hacer que la escena de muestra funcione? ¿El Pro 2 realmente admite el seguimiento manual?

muchas gracias


I am having the same problem, any update on this? 🤕

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