Lacota Posted April 14, 2023 Share Posted April 14, 2023 Running XR-Interaction-Toolkit-Examples for the first time in a session works fine but after stopping and restarting the tracking on my controllers is lost. Not only are their positions incorrect but their x and z axis seem to be swapped. Lifting the controllers causes them to move to the right. The only way to fix them is to close and reopen unity, steamvr and vive hub. Other dev demos have the same issue. The problem goes away when returning to steamvr home or other games but resumes if I go back into my game. Unity 2022.2.14 OpenXR - Vive XR Support - Android Link to comment Share on other sites More sharing options...
Lacota Posted April 18, 2023 Author Share Posted April 18, 2023 (edited) Fixed by switching from Open XR to Wave XR Edited April 18, 2023 by Lacota Link to comment Share on other sites More sharing options...
Lacota Posted May 14, 2023 Author Share Posted May 14, 2023 Had to abandon Wave because of build issues and return to Open XR. Somehow I managed to get it working but not sure how. I think the original issue was with Vive Input Utility but can't confirm. Right now I am only using the Vive OpenXR Plugin for Android. Link to comment Share on other sites More sharing options...
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