Lacota Posted April 14 Share Posted April 14 Running XR-Interaction-Toolkit-Examples for the first time in a session works fine but after stopping and restarting the tracking on my controllers is lost. Not only are their positions incorrect but their x and z axis seem to be swapped. Lifting the controllers causes them to move to the right. The only way to fix them is to close and reopen unity, steamvr and vive hub. Other dev demos have the same issue. The problem goes away when returning to steamvr home or other games but resumes if I go back into my game. Unity 2022.2.14 OpenXR - Vive XR Support - Android Link to comment Share on other sites More sharing options...
Alex_HTC Posted April 17 Share Posted April 17 @Lacota The problem goes away when restarting steamvr home. So if i understand correctly - this is running using vive streaming hub and using a pc app. Hrm. Will test and report this. Thanks! Link to comment Share on other sites More sharing options...
Lacota Posted April 18 Author Share Posted April 18 I had to restart everything. I have since switched from Windows to Android and Open XR to Wave XR and that seems to resolve the issue. Initially, I had a number of problems implementing Wave because of some issues, so I went back and cleared them and managed to get it working. I may need to use windows on a future project but this should work for now. 1 Link to comment Share on other sites More sharing options...
Alex_HTC Posted April 18 Share Posted April 18 @Lacota Always nice to hear about progress. Thanks for the feedback, it's always helpful. Please continue to reach out -- we're glad to help! Link to comment Share on other sites More sharing options...
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