_Gabriel Posted April 24, 2023 Share Posted April 24, 2023 Hey, I've just spent a day trying to implement eye tracking because it was either crashing the app straight after opening, or not working at all - START_FAILURE. The crash happens only if there is Enable Eye tracking checkbox selected, or feature is added to AndroidManifest (which is the same thing?). Unfortunately the android log doesn't return anything useful apart from simply CRASH which I though was something on my end. As a last resort I was checking the tutorials once again and I've decided to try the 5.0.3.r5 version which is also show here https://developer.vive.com/resources/vive-wave/tutorials/eye-tracking-unity-wave-sdk-migration/ And... it started working. Could someone else verify? Link to comment Share on other sites More sharing options...
BabelSW Posted April 25, 2023 Share Posted April 25, 2023 Hi Gabriel, Which sample did you use? If you wrote a personal sample, could you provide your sample code? Also, please provide the ROM version of your HMD (Vive Focus 3?). You can check the ROM version at Settings > Common > About. Thanks. 1 Link to comment Share on other sites More sharing options...
_Gabriel Posted April 25, 2023 Author Share Posted April 25, 2023 Hey, Vive Focus 3 version number 5.7 system version 5.0.999.760 core version 4.19.81-perf-dirty Wave version 5.2.1.u04 Project Unity 2021.3.21f1 Vive Wave XR Plugin Vive Wave XR Plugin - Essence which also downloads the Vive Wave XR Plugin - Native all above versions 5.2.1-r.1 (not working) I have tried a simple scene of my own which was just a white space with eye manager and eye tracking cube to check if it's enabled, but I've tried on the Demo EyeTracking scene from Essence as well and it crashed too. This probably has nothing to do with scenes, but will crash when the eye tracking is enabled in manifest. The app will build if there is no eye tracking enabled in manifest. Link to comment Share on other sites More sharing options...
BabelSW Posted April 26, 2023 Share Posted April 26, 2023 Hi Gabriel, I tried the same environment (ROM & SDK) as you used and configured as below photo. I used this sample: Everything is fine. So I need your crash log for analysis. Please help record the log with this command: # adb logcat -v threadtime 2>&1 | tee crash_log.txt and provide the "crash_log.txt" to us. Thank you very much. Link to comment Share on other sites More sharing options...
Ghillie_Boi21 Posted December 5, 2023 Share Posted December 5, 2023 I am having the same issue as above and have the same settings as per the last post, was there a solution? Link to comment Share on other sites More sharing options...
Ghillie_Boi21 Posted December 5, 2023 Share Posted December 5, 2023 I changed Unity version to 2021.3.9f1 which is what is used in the HTC docs to use the Eye Tracker and it started working. Is there support for newer Unity versions or perhaps I am missing something? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now