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Vive XR Elite - Unity URP Compatability


Lacota

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I've been testing a standalone app on the XR Elite created in Unity using URP. When I build it to the headset and run it, I get stuttering and image duplication. If I switch it back to the standard pipeline I'm fine. Is this a known issue? If so, when do we anticipate URP will be supported. If not, is there something I need to do to setup URP for standalone deployments?

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