Lacota Posted May 7 Share Posted May 7 I've been testing a standalone app on the XR Elite created in Unity using URP. When I build it to the headset and run it, I get stuttering and image duplication. If I switch it back to the standard pipeline I'm fine. Is this a known issue? If so, when do we anticipate URP will be supported. If not, is there something I need to do to setup URP for standalone deployments? Link to comment Share on other sites More sharing options...
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