Lacota Posted May 7, 2023 Share Posted May 7, 2023 I've been testing a standalone app on the XR Elite created in Unity using URP. When I build it to the headset and run it, I get stuttering and image duplication. If I switch it back to the standard pipeline I'm fine. Is this a known issue? If so, when do we anticipate URP will be supported. If not, is there something I need to do to setup URP for standalone deployments? Link to comment Share on other sites More sharing options...
Alex_HTC Posted May 8, 2023 Share Posted May 8, 2023 Which version of unity are you using? There were a few versions that had issues with xr compatibility. To be precise, the dependencies of the version of unity had issues Link to comment Share on other sites More sharing options...
Lacota Posted May 14, 2023 Author Share Posted May 14, 2023 Unity 2022.2.18. I have been able to get some scenes working in URP so my guess now is that it is a performance issue on the headset. Link to comment Share on other sites More sharing options...
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