Vivi Wu Posted May 10, 2023 Share Posted May 10, 2023 VIVE XR Elite features a powerful full-color passthrough camera and depth sensor that enable you to interact with virtual objects in your real-world space. The following message will show you the scenario and tutorial for VIVE MR feature. Open up new possibilities in mixed reality. For the MR feature, it's supported by VIVE Wave SDK for Android development. Passthrough The basic MR would be the passthrough. Passthrough feature which enables an application to show the reality image to see the surrounding environment from the VR headset. Please refer the article here: Demonstration on how to use WAVE Passthrough Underlay/Overlay Passthrough Underlay Adjust the quality of passthrough image Scene perception The scene perception is the system ability to percept environment objects like floor, ceiling, wall, desk, couch, door, window etc. The MR content which included scene elements can recognize those scene objects and interact with them to make player to immerse in the real world. Scene elements are defined as Plane 2D, Anchor, Scene mesh, and Object 3D. Plane 2D: Support vertical/horizon plane and plane meshTutorial : Unity, Unreal Engine Scene mesh: Support visual mesh and collider mesh for room.Tutorial : Unity, Unreal Engine Anchor: A persist location in real worldTutorial: Unity, Unreal Engine 1 Link to comment Share on other sites More sharing options...
Tony PH Lin Posted May 12, 2023 Share Posted May 12, 2023 There is also a video to introduce about the Mixed Reality Demo Experience. Check it out!! Link to comment Share on other sites More sharing options...
Tony PH Lin Posted May 24, 2023 Share Posted May 24, 2023 Hi @jodduir, Thanks for your feedback. We have another excited news to share that we open source the Mixed Reality demo project on Github which you may have seen in MWC, GDC demo activities or news report. Check it out to learn more deeper with our code base sharing. https://github.com/ViveSoftware/Jelbee-MR-Demo 1 Link to comment Share on other sites More sharing options...
Lacota Posted April 5 Share Posted April 5 I'm getting a missing dependency on the Jelbee demo: HTC.UnityPlugin. Link to comment Share on other sites More sharing options...
nande Posted April 12 Share Posted April 12 This is pretty neat. Is there a sample for MR apps on unreal with wave? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted April 13 Share Posted April 13 Hi @nande, Thanks for the inquiry for Unreal sample. Please refer another sample from our UE Team. And feel free to give us your inputs. https://github.com/ViveSoftware/Februus-MR 1 Link to comment Share on other sites More sharing options...
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