ericw Posted June 14, 2023 Share Posted June 14, 2023 Hi, we're updating my company's software to UE5 and comparing WaveVR and ViveOpenXRAndroid (targeting VIVE Focus 3). Currently, the lack of foveated rendering in ViveOpenXRAndroid is a showstopper for us, as we relied on a combination of foveation plus screen percentage of ~0.8 to achieve 90fps on the Focus 3 with UE4.26 + WaveVR. Since moving to UE5.1, we tried ViveOpenXRAndroid but haven't been able to hit our target FPS, so we are sticking with WaveVR for now. Just wanted to express interest in seeing foveation for ViveOpenXRAndroid and check if there's any possibility of seeing it in the future. Thanks Link to comment Share on other sites More sharing options...
Tony PH Lin Posted June 19, 2023 Share Posted June 19, 2023 Hi @ericw, Thanks for showing the interest. Foveation support is one of key feature that we're working on. Due to migration our plugin to new Unreal 5.1, we need more time to verify the related support with Foveation. I'll keep you posted when we can deliver in future plan asap. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now