25thfloor Posted June 28, 2023 Share Posted June 28, 2023 Hi all, we are using the 3dsp package for unity (2020.3.27) together with the HTC vive cosmos elite (with base stations). We countlessly tried all sample scenes provided in the package but we can't get any spatialized sound. We can hear the slightly the distance from the sources only when we actively move them, bu mostly we hear a strong doppler effect. Moreover we can't perceive any rotation of the sound scene. If we make simple bare minimum scene in unity with a camera as listener and a dummy object as audio source everything works fine. When we move in VR nothing works probably. Any points we are missing? Link to comment Share on other sites More sharing options...
Professor 3DSound Posted October 19, 2023 Share Posted October 19, 2023 Hi 25thfloor, thanks for the feedback. In order to clarify the possible reasons, may we know which version of 3DSP package that you used? And could you kindly provide the Unity project setting and AudioSource settings for our reference? Btw, we released the new version (v1.3.0) of 3DSP Audio SDK recently. This new version support windows and android platform. Download link : https://developer.vive.com/resources/vive-sense/3dsp-audio-sdk/download/latest/ Maybe, you can try the newest version at your project first to see if it works well and solve your problem. Best regards, 3D Sound Group. Link to comment Share on other sites More sharing options...
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