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Posted

Hello, I'm trying to utilize front camera passthrough in Unity on a Vive Cosmos. I've looked through the following guide but am still confused:

https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/passthrough/

Is this implying that the passthrough feature in OpenXR is only available for Android development? If this is the case, where should I look for an up to date guide on using this feature in Unity?

Posted

@Nick A. May I know what is your target for utilizing front camera passthrough on Vive Cosmos?

Actually, we did not publish any SDK to retrieve the camera passthrough of Cosmos.

But it depends whether your requirement can be supported from OpenXR interface.

Posted

For now I just want to see my surroundings, like the headset automatically does when you're out of bounds, and be able to insert ui elements on top of it in unity.

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