Nick A. Posted July 7 Share Posted July 7 Hello, I'm trying to utilize front camera passthrough in Unity on a Vive Cosmos. I've looked through the following guide but am still confused: https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/passthrough/ Is this implying that the passthrough feature in OpenXR is only available for Android development? If this is the case, where should I look for an up to date guide on using this feature in Unity? Link to comment Share on other sites More sharing options...
KyleC Posted July 10 Share Posted July 10 @Nick A. May I know what is your target for utilizing front camera passthrough on Vive Cosmos? Actually, we did not publish any SDK to retrieve the camera passthrough of Cosmos. But it depends whether your requirement can be supported from OpenXR interface. Link to comment Share on other sites More sharing options...
Nick A. Posted July 11 Author Share Posted July 11 For now I just want to see my surroundings, like the headset automatically does when you're out of bounds, and be able to insert ui elements on top of it in unity. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now