loneill Posted August 1 Share Posted August 1 Hello, I am currently trying to get passthrough to work in unity using pcvr. I cant seem to figure this out as I can only see the virtual space when running the application. Is there anywhere you can point me to help me out with this? Also, is dynamic depth occlusion of the passthrough in the works? I've see that you can set walls and static objects to occlude. But this doesnt really work with hands and objects you may be holding in your hands. Thank you in advance for the assistance Link to comment Share on other sites More sharing options...
loneill Posted August 3 Author Share Posted August 3 I actually have figured out the Unity pcvr passthrough. Now, I'm just looking for more information on passthrough depth occlusion. Is this coming soon? @C.T. Any insight on this? Link to comment Share on other sites More sharing options...
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