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Vive XR Elite Unity Passthrough


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Hello, I am currently trying to get passthrough to work in unity using pcvr. I cant seem to figure this out as I can only see the virtual space when running the application. Is there anywhere you can point me to help me out with this? Also, is dynamic depth occlusion of the passthrough in the works? I've see that you can set walls and static objects to occlude. But this doesnt really work with hands and objects you may be holding in your hands. Thank you in advance for the assistance

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