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VIVE XR Elite with UE5.2 - Can't build VR app.

Valentin goulmy

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I need help with the case of building an VIVE XR Elite app with unreal engine 5.2.

I was able to build the app and deploy it without error on my VR device.

But the app itself is not recognized as a VR/XR capable app, it is categorized as a "2D app", therefore when the app is launched through Elite VR headset, it is shown as a blackboard, stuck with the VR menu background...

I cannot see a way to make it recognized as a VR app, could someone help me please ?

Thx a lot.

Edited by Valentin goulmy
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