Munzer Abusham Posted August 22, 2023 Share Posted August 22, 2023 I've been trying to solve this issue for sometime now. I am trying to read eye tracking data to use for an experiment that I am working on using the eye tracking accessory for Focus 3. I've followed this tutorial here to enable eye tracking inside Unity but I can't seem to get it to work. I keep getting the following error with no data output: Wave.Essence.Eye.EyeManager StartEyeTrackingLock() result: WVR_Error_FeatureNotSupport, status: UNSUPPORT This looks to me like Unity is not detecting the eye tracking accessory but I am not sure if it is actually the case. Anyone running into the same issue or know how to fix it? I tried various version of Unity including the latest official release but the error persists. 1 Link to comment Share on other sites More sharing options...
CicePernice Posted December 14, 2023 Share Posted December 14, 2023 I have been trying to work with HTC Focus 3 in Unity for a few weeks, and I would like to implement eye tracking data collection. There is very little information available online about this. I found this discussion, and I want to inform you that I have the same issue with Unity 2021.3.7f1. I am attempting to visualize the output data from my Eye Tracker Focus 3 in Unity using the VIVE Wave XR Plugin - Essence SDK (Version 5.3.1-r.2). I am using the EyeManager from the Wave SDK. Unity is logging the following output to the console: "Wave.Essence.Eye.EyeManager StartEyeTrackingLock() result: WVR_Error_FeatureNotSupport, status: UNSUPPORT" "Wave.Essence.Eye.EyeManager Update() m_LocationSpace: World, hasEyeTrackingData: FalseUpdate() m_CombinedEyeOriginValid: False, m_CombinedEyeOrigin (0, 0, 0), m_CombinedEyeDirectionValid: False, m_CombinedEyeDirection (0, 0, 0)Update() m_LeftEyeOriginValid: False, m_LeftEyeOrigin (0, 0, 0), m_LeftEyeDirectionValid: False, m_LeftEyeDirection (0, 0, 0)Update() m_RightEyeOriginValid: False, m_RightEyeOrigin (0, 0, 0), m_RightEyeDirectionValid: False, m_RightEyeDirection (0, 0, 0)" How can I avoid this problem? Is there a sample project to test the Wave SDK eye tracker? Thanks to anyone who can provide an answer or update on this. Link to comment Share on other sites More sharing options...
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