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Vive XR Elite Depth Occlusion


loneill

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Hello, I have played with the passthrough depth occlusion on the headset a bit and it seems very unfortunate that the headset does not have dynamic depth occlusion. It looks like it only tracks static objects for depth while there are other headsets that can track moving objects' depth. Are there plans to develop this in the near future? This feature is extremely necessary for having functional XR. Thanks

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