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Vive focus 3 Handtracking in Unreal 5.1 issue opening a new level


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i'm working on a PC handtracking application in ue5.11opnxr on vive focus 3 and i have an issue when opening a new level the right hand mesh goes bannas i have tried to destroy the BP_RiggedHandRight with no luck     video "open level"


Another thing when using the ue 5 vr templet the Vive hands are offset a lot, this can be fixed but other headset works with the template with no issue   video "temp"


any help about the open level would be nice

have a nice day    




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