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Posted

I have a cube (wall) with a collider isTrigger not been checked. The player still goes through the cube and does not collide with the cube. How can I make a player collide with the cube and not pass through?

Posted

Hi @1099,

Do you have Rigidbody script added to your player?

From my test, I will need to add Rigidbody to my Sphere(player) to prevent it from going through Cube(Wall).

But, if the player keeps going, it will still pass through if it moves in fast speed.

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