1099 Posted September 13 Share Posted September 13 I have a cube (wall) with a collider isTrigger not been checked. The player still goes through the cube and does not collide with the cube. How can I make a player collide with the cube and not pass through? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted September 15 Share Posted September 15 Hi @1099, Do you have Rigidbody script added to your player? From my test, I will need to add Rigidbody to my Sphere(player) to prevent it from going through Cube(Wall). But, if the player keeps going, it will still pass through if it moves in fast speed. Link to comment Share on other sites More sharing options...
1099 Posted September 16 Author Share Posted September 16 I have Rigidbody but not the Ridigidbody script. I haven't tried it yet, but I will try it! Thank you!g Link to comment Share on other sites More sharing options...
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