Faryal Posted October 11, 2023 Share Posted October 11, 2023 Hello, We've been exploring different interaction SDKs for our multiplatform app. Currently, we use separate SDKs for different headsets, but now we're looking to unify and support all headsets with a single interaction SDK. After researching, we've chosen the XRI Toolkit and XR Hands with OpenXR as our foundation. While the Hands demo scene in the XRI Toolkit works perfectly on Oculus devices, we've encountered issues on VIVE Focus 3 headsets. Hand gestures, ray interaction, and direct touch functionalities are not functioning as expected. On the VIVE Focus 3, I can only visualize my hands (with minor deformations in the skinned mesh). I'm interested to know if there are plans to make VIVE headsets fully compatible with the XRI Toolkit and XR Hands? Additionally, I'm wondering if there's a way to run a direct preview using OpenXR without enabling WaveXR from the plugin provider. Enabling WaveXR isn't ideal for our debugging purposes, as we want to address issues using the OpenXR backend directly? Any insights or guidance on these matters would be greatly appreciated. Thank you. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted October 11, 2023 Share Posted October 11, 2023 Hi @Faryal, To answer your questions, #1: Did you try import below feature? #2: It is working in progress, may release when it is done. Link to comment Share on other sites More sharing options...
Faryal Posted October 11, 2023 Author Share Posted October 11, 2023 Hey @VIVE_chengnay No, I haven't tried it yet. I'll give it a shot and keep you posted on how it goes. sounds good! Your quick response is greatly appreciated. Thank you! Link to comment Share on other sites More sharing options...
Ryan Chapman Posted Wednesday at 06:40 PM Share Posted Wednesday at 06:40 PM Just want to cycle back here: is the Unity XR Hands package supported by Vive Elite? If so, what plugin(s) are required? I have only installed "VIVE OpenXR Plugin 2.2.0" so far, but from the above comment it looks like XR Hands needs some of the Wave XR plugins as well? A brief how-to would really help here. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted Thursday at 02:03 AM Share Posted Thursday at 02:03 AM Hi @Ryan Chapman, Did you try enable the features listed below? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now