AdamCVR Posted October 15, 2023 Share Posted October 15, 2023 In UE5 using the Vive OpenXR plugin it automatically switches from hand tracking to controller tracking when the controller senses movement and it stops hand tracking but this is a problem as the controllers will be holstered on the player so there will always be movement and it will disable hand tracking too early. Ideally, either both hands and both controllers are tracked OR it only switches from hand to controller tracking when the controllers are actually picked up (not just when they detect slight movement from the player's hips). Is this possible? Thanks Link to comment Share on other sites More sharing options...
VincentCXR Posted October 30, 2023 Share Posted October 30, 2023 I'm having a similar problem but with Wave VR SDK development. A thing to note is that this wasn't a problem before I enrolled my headset to the Vive Business+ account. Any comments please and thanks. Link to comment Share on other sites More sharing options...
Alex_HTC Posted October 30, 2023 Share Posted October 30, 2023 I think it's possible to use one hand and controller at the moment with https://hub.vive.com/storage/app/doc/en-us/UnityXR/UnityXRSimultaneousInteraction.html - I haven't heard anything further other than this yet Link to comment Share on other sites More sharing options...
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