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XR Elite Unity Build Crashes on Null Reference for missing HandMesh


GabrielR

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When running my build on XR Elite, the device crashes on a Null Reference trying to enable HandMeshRenderer.   Is there package that needs to be added for the mesh renderer?  I can't find any references to this crash on Google.  Error Log:


Debug Wave.Essence.Interaction.Mode.InteractionModeManager CreateHandModel() Set WaveHandRight checkInteractionMode to true, m_ShowElectronicHandIfSupported = False
Debug HandMeshRenderer Right, AutoDetect()
Debug HandMeshRenderer Right, AutoDetect() Cannot find SkinnedMeshRenderer in WaveHandRight(Clone)
Error Unity NullReferenceException: Object reference not set to an instance of an object.
Error Unity   at Wave.Essence.Hand.Model.HandMeshRenderer.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 
Error Unity   at Wave.Essence.Interaction.Mode.InteractionModeManager.CreateHandModel (Wave.Essence.Hand.HandManager+HandType hand) [0x00000] in <00000000000000000000000000000000>:0 
Error Unity   at Wave.Essence.Interaction.Mode.InteractionModeManager.EnableControllerInputModule () [0x00000] in <00000000000000000000000000000000>:0 
Error Unity   at Wave.Essence.Interaction.Mode.InteractionModeManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:CreateHandModel(HandType)
Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:EnableControllerInputModule()
Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:Update()

 

I checked the WaveHandRight Prefabe and it has a valid mesh.  Nothing missing that I can see. 

Unity Version  2022.3.11f1
Wave Version  5.4.0-r.8

Any ideas?

 

 

 

 

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