GabrielR Posted October 23, 2023 Share Posted October 23, 2023 When running my build on XR Elite, the device crashes on a Null Reference trying to enable HandMeshRenderer. Is there package that needs to be added for the mesh renderer? I can't find any references to this crash on Google. Error Log: Debug Wave.Essence.Interaction.Mode.InteractionModeManager CreateHandModel() Set WaveHandRight checkInteractionMode to true, m_ShowElectronicHandIfSupported = False Debug HandMeshRenderer Right, AutoDetect() Debug HandMeshRenderer Right, AutoDetect() Cannot find SkinnedMeshRenderer in WaveHandRight(Clone) Error Unity NullReferenceException: Object reference not set to an instance of an object. Error Unity at Wave.Essence.Hand.Model.HandMeshRenderer.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 Error Unity at Wave.Essence.Interaction.Mode.InteractionModeManager.CreateHandModel (Wave.Essence.Hand.HandManager+HandType hand) [0x00000] in <00000000000000000000000000000000>:0 Error Unity at Wave.Essence.Interaction.Mode.InteractionModeManager.EnableControllerInputModule () [0x00000] in <00000000000000000000000000000000>:0 Error Unity at Wave.Essence.Interaction.Mode.InteractionModeManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:CreateHandModel(HandType) Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:EnableControllerInputModule() Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:Update() I checked the WaveHandRight Prefabe and it has a valid mesh. Nothing missing that I can see. Unity Version 2022.3.11f1 Wave Version 5.4.0-r.8 Any ideas? Link to comment Share on other sites More sharing options...
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