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Base Stations Positions in Unity


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For a project, I try to get the in game coordinates of the base stations. Is there a way to do that? I saw that I could use InputTracking.GetNodesStates() but it doesn't work. Any help would be appreciated!

Basically, I'm getting the position of the headset and controllers, and want to use the base station positions to have a reference points with the real world.

Thank you!

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