Jump to content

Focus 3 eye tracking - eye openness always shown as '1'.


Recommended Posts

Hi,

I'm a student now developing an app with Unity, and I have a problem with GetEyeOpenness.

I use the code below to get the openness feature, but when I start the app, the openness of the left and right eye are always shown as '1'.

Has anyone ever seen this kind of problem? thank you.

        bool isLeftEyeOpennessAvailable = EyeManager.Instance.GetLeftEyeOpenness(out LEO);
        bool isRightEyeOpennessAvailable = EyeManager.Instance.GetRightEyeOpenness(out REO);

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...