Ncuwmlab Posted January 20 Share Posted January 20 Hi, I'm a student now developing an app with Unity, and I have a problem with GetEyeOpenness. I use the code below to get the openness feature, but when I start the app, the openness of the left and right eye are always shown as '1'. Has anyone ever seen this kind of problem? thank you. bool isLeftEyeOpennessAvailable = EyeManager.Instance.GetLeftEyeOpenness(out LEO); bool isRightEyeOpennessAvailable = EyeManager.Instance.GetRightEyeOpenness(out REO); 1 Link to comment Share on other sites More sharing options...
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