FlorianFIT Posted January 26 Share Posted January 26 Dear Vive Developer Team, it took me two weeks of work to figure out, that by installing the "Vive Business Streaming" software, I get an error in a totally unrelated unity-project with my Meta Quest 3. While using the Feature of getting the room-data in from the Quest 3 into Unity I get this error: [OVRPlugin] [XRCMD][failure] [XR_ERROR_HANDLE_INVALID]: xrLocateSpace(*(XrSpace*)space, baseSpace, ToXrTime(GetTimeInSeconds()), &spaceLocation), arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.cpp:11831 (arvr\projects\integrations\OVRPlugin\Src\Util\CompositorOpenXR.h:302) UnityEngine.Debug:LogWarning (object) OVRManager:OVRPluginLogCallback (OVRPlugin/LogLevel,intptr,int) (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/OVRManager.cs:1984) OVRPlugin:TryLocateSpace (ulong,OVRPlugin/TrackingOrigin,OVRPlugin/Posef&,OVRPlugin/SpaceLocationFlags&) (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/OVRPlugin.cs:10180) OVRLocatable:TryGetSceneAnchorPose (OVRLocatable/TrackingSpacePose&) (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/OVRAnchor/OVRAnchorComponents/OVRLocatable.cs:170) Meta.XR.MRUtilityKit.MRUK/<LoadSceneFromDevice>d__31:MoveNext () (at ./Library/PackageCache/com.meta.xr.mrutilitykit@60.0.0/Core/Scripts/MRUK.cs:368) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () OVRTask`1<bool>:SetResult (bool) (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/Util/Async/OVRTask.cs:216) OVRManager:UpdateHMDEvents () (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/OVRManager.cs:2767) OVRManager:Update () (at ./Library/PackageCache/com.meta.xr.sdk.core@60.0.0/Scripts/OVRManager.cs:2723) This results into all the objects of the digital room not having any Transform-Data. It took me two weeks and a complete reinstallation of Windows 10 to figure out that the moment I install Vive Business Streaming, this error occurs! I really did my homework, after every install of any software, checking if the test-project still works. It's your software. Thanks for nothing. The reason I installed the software is, because I want to use the Ultimate Tracker. Now I have to do this on a totally seperate machine, until you fix that issue. Sincerely, Florian Buchholz Link to comment Share on other sites More sharing options...
Vector B Posted March 7 Share Posted March 7 I had the same problem. Uninstalling "Vive Business Streaming" fixed this XR_ERROR_HANDLE_INVALID issue. But also many other issues like "DllNotFoundException" errors I've been having for a long time. When pressing "play" button in Unity Editor + Quest 2 via Link. My workaround was to Press Play button in non-VR, Stop. connect Quest Link, then Press Play button to play in VR. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now