VIVE_chengnay Posted March 21 Posted March 21 Hi @crdm21, Yes, you are right. You can setup your own target. SceneMeshAnchor PlaneSpatialAnchor 21 hours ago, crdm21 said: so if the solution is to add the collider manually, that means the scene mesh that we have generate before doesn't have its collider built-in with it when we scan our room? To allow developer to get scan mesh result to do whatever they want. That's why we did not add collider initially. Sorry for the inconvenience. 1
crdm21 Posted March 21 Author Posted March 21 got it thankyou for the clarification @VIVE_chengnay, appreciate it! 1
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