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Spawn object over the created real world mesh (the mesh that we created from the Mixed Reality in XR Elite)


crdm21

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Hi @crdm21,

Yes, you are right. You can setup your own target.

SceneMeshAnchor
image.png.8c7b9a1d33d38d221d4ba2fba9a46f29.png

PlaneSpatialAnchor

image.png.99ec79faff9c937253865fa1cd7b6268.png

21 hours ago, crdm21 said:

so if the solution is to add the collider manually, that means the scene mesh that we have generate before doesn't have its collider built-in with it when we scan our room?

To allow developer to get scan mesh result to do whatever they want.

That's why we did not add collider initially.

Sorry for the inconvenience.

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