三水心匕禾页 Posted March 26 Share Posted March 26 Hi there, I had been successfully streaming devices in unity before and had been using the streaming screen for some time, but when I ran the Unity game window again, the screen didn't change when I turned the head, without the helmet position and rotation tracking, and then ran the same problem when I ran the ViveInputUtilityDemo. But there is tracking in the first moments of operation. How can I solve this problem? Unity version is 2021.3.19f1c1, the device is VIVE XR elite suite, UnitySDK is VIVE Wave XR Plugin+ViveInputUtility Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now