Jump to content

About VIVE XR elite streaming issues

Recommended Posts

Hi there,
I had been successfully streaming devices in unity before and had been using the streaming screen for some time, but when I ran the Unity game window again, the screen didn't change when I turned the head, without the helmet position and rotation tracking, and then ran the same problem when I ran the ViveInputUtilityDemo. But there is tracking in the first moments of operation. How can I solve this problem? Unity version is 2021.3.19f1c1, the device is VIVE XR elite suite, UnitySDK is VIVE Wave XR Plugin+ViveInputUtility

Link to comment
Share on other sites

  • 3 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...