rio_nkwt Posted March 26 Share Posted March 26 The VIVE OpenXR Hand Tracking sample is not functioning properly. I downloaded version 2.2 of the UE5.2 version from the VIVE website: https://developer.vive.com/resources/openxr/unreal/unreal-download/latest/ However, after connecting my Focus 3 and opening the Hand Tracking sample, the "Get Motion Controller Data" function always fails, and the hands are not displayed. Of course, on the VIVE side, it recognizes my hands as controllers, and when I point my hands towards the HMD, only the VIVE icon appears floating. Is it possible that the sample does not work just by opening it? Could you please provide guidance on how to get Hand Tracking working properly? Link to comment Share on other sites More sharing options...
FQQQ Posted March 27 Share Posted March 27 my eyetrack can not work too, and I found the plugins(vive openxr) will crash the official project (ue5.3) Link to comment Share on other sites More sharing options...
rio_nkwt Posted March 28 Author Share Posted March 28 I have attempted to enable the “HandTracking” feature in the SteamVR settings under OpenXR API Layer to play a sample. However, it appears that the finger values are not being input. While the “Get Motion Controller Data” function does return the controller’s position, all the arrays related to the fingers remain at zero (which should ideally output an array corresponding to the number of joints). Does anyone have any insights on this issue? Link to comment Share on other sites More sharing options...
Johnson_Wu Posted March 28 Share Posted March 28 Hi @rio_nkwt, Here is our ViveOpenXR tutorial for Hand Tracking https://developer.vive.com/resources/openxr/unreal/unreal-tutorials/handtracking/. Will you ever package ViveOpenXRGame/Content/HandTracking/Map/HandTrackingMap.umap, install and play it on Focus3? If you would like to use Vive Business Streaming(VBS) feature, please refer to the documentation https://business.vive.com/us/support/vbs/category_howto/vive-business-streaming.html 1. After you install the VIVE Business Streaming application on PC. Update the server application and android client app by clicking the two buttons below (in the red circle). 2. Launch the VIVE Business app in Focus3. 3. Click VR Preview to play. 4. Then you can see the hand tracking model. BR 1 Link to comment Share on other sites More sharing options...
rio_nkwt Posted March 29 Author Share Posted March 29 こんにちは @Johnson_Wu 情報ありがとうございました。 Business Streaming を既にインストールしていましたが、バージョン情報からは追加インストールの必要性を認識していませんでした。早速試してみました。 (インストールが完了したと表示されているのに、インストールボタンが表示されて何度も押せるのが不可解です。) しかし、うまくいきませんでした。私の設定に何か問題があるのでしょうか?チュートリアルによると、テンプレートは編集を必要とせずに機能するはずです。 https://d.kuku.lu/zxn8a3mfb 画像の貼り方が分からないのでURLを直接貼り付けます。これが現状です。 Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 29 Share Posted March 29 Hi @rio_nkwt, Could you check your SteamVR Monitor->Settings->OpenXR, did you switch to OpenXR runtime? Link to comment Share on other sites More sharing options...
rio_nkwt Posted April 1 Author Share Posted April 1 (edited) On 2024/3/29 at 午後3時58分, rio_nkwt said: こんにちは @Johnson_Wu 情報ありがとうございました。 Business Streaming をすでにインストールしていましたが、バージョン情報からは追加インストールの必要性を認識していませんでした。 早速試してみました。のに、インストールボタンが表示されて何度も押せるのが不可能です。)しかし、うまくいきませんでした。私の設定に何か問題があるので請求しますか?ずに機能するはずです。 https://d.kuku.lu/zxn8a3mfb 画像の貼り付け方が分かりませんのでURLを直接貼り付けます。これが現状です。 My apologies, somehow it seems to have been posted as translated Thank you for the information. Although I had already installed Business Streaming, I was unaware of the need for additional installation based on the version information. I promptly tried it out. (It displayed that the installation was complete, yet the installation button still appears, allowing multiple presses, which is puzzling.) However, it did not work. Could there be something wrong with my settings? According to the tutorial, the template should function without requiring any edits. On 2024/3/29 at 午後8時36分, VIVE_chengnay said: こんにちは@rio_nkwt、 SteamVR モニター -> 設定 -> OpenXR を確認していただけますか。OpenXR ランタイムに切り替えましたか? Yes. As mentioned in the previous post, the image link displays the following information: BusinessStreaming is via USB. BusinessStreaming is up-to-date, and streaming app installation is complete. The current OpenXR runtime for SteamVR is active. The OpenXR API is enabled only for hand tracking. If there is a need to configure the current OpenXR runtime for SteamVR, could you please provide any up-to-date documentation or instructions? The steps on the page you linked seem outdated https://www.vive.com/us/support/vs/category_howto/trouble-with-openxr-titles.html Edited April 1 by rio_nkwt Link to comment Share on other sites More sharing options...
rio_nkwt Posted April 2 Author Share Posted April 2 (edited) Yesterday, I searched through past documents and other resources. However, I couldn’t get either of the following methods to work: 1.Uninstalling VIVE Console: Uninstalling all VIVE-related applications and then reinstalling only BusinessStreaming. 2.Switching RunTimeOpenXR in OpenXR Explorer: Note that the explorer only recognizes SteamVR. Is it possible to run the tutorial on a PC with only Unreal Engine, Visual Studio, SteamVR, and BusinessStreaming? Do I also need to set up Android SDK if I’m using VBS? Edited April 2 by rio_nkwt Link to comment Share on other sites More sharing options...
rio_nkwt Posted April 3 Author Share Posted April 3 (edited) According to past documents, it says that enabling the camera in SteamVR is necessary. However, is this still the case? SteamVR version 2.4.4 doesn’t seem to have such settings, so is it not required anymore? Can someone please help? Edited April 3 by rio_nkwt Link to comment Share on other sites More sharing options...
rio_nkwt Posted April 10 Author Share Posted April 10 Apologies for the very beginner question, but is there anything required to transition VIVE Cosmos into hand tracking mode? Unlike VIVE Focus 3, it doesn’t seem sufficient to simply wave your hand in front of the camera. Where can I find the settings? Link to comment Share on other sites More sharing options...
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