bipul mohanto Posted April 3 Share Posted April 3 Hi! I am following @MariosBikos VRS tutorial on unreal 4.24.2 source code version. I have already steamvr, sranipal runtime, and calibration done. After building the unreal source code I am creating a new project: Games >> Virtual Reality>> Blueprint (cannot see the C++ option). I am pasting the sranipal SDK v1.3.6.8 in the project folder under Plugins/SRanipal Before that, I have modified the SRanipal.Build.cs /* PublicIncludePaths.AddRange( new string[] { Path.GetFullPath(Path.Combine(ModuleDirectory, ".."))+"/SRanipal/Public" // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { ModuleDirectory+"/Private", ModuleDirectory+"/Public/Eye", ModuleDirectory+"/Public/Lip", Path.GetFullPath(Path.Combine(ModuleDirectory, ".."))+"/SRanipalEye/Public", Path.GetFullPath(Path.Combine(ModuleDirectory, ".."))+"/SRanipalLip/Public" // ... add other private include paths required here ... } ); */ PublicIncludePaths.Add(Path.Combine(ModuleDirectory,"Public/Eye")); PublicIncludePaths.Add(Path.Combine(ModuleDirectory,"Public/Lip")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory,"Private/Eye")); However, while in the project, I cannot see the sranipal plugin under edit>> plugin>> project. while I am trying to reopen the project, I am getting the following error message and the project fails to reopen: Could you please assist me in solving the problem to enable eye tracking? Link to comment Share on other sites More sharing options...
bipul mohanto Posted April 3 Author Share Posted April 3 In connection with my question, cannot I build the unreal engine while the sranipal is in the source plugins folder `C:\UnrealEngine\Engine\Plugins`? While I was trying this: the output build messages were with error message: Severity Code Description Project File Line Suppression State Error MSB3075 The command "..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44 1> Running UnrealHeaderTool UE4Editor "C:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/DartBoard.h(25) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/DartBoard.h(27) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/DartBoard.h(29) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/SRanipal_AvatarEyeSample.h(28) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/SRanipal_AvatarEyeSample.h(31) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/SRanipal_AvatarEyeSample.h(34) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/SRanipal_AvatarEyeSample.h(36) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/SRanipal_AvatarEyeSample.h(38) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/SRanipal_AvatarEyeSample.h(41) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/SRanipal_AvatarEyeSample.h(43) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/SRanipal_AvatarEyeSample.h(46) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalEye/Public/SRanipal_AvatarEyeSample.h(50) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalLip/Public/SRanipal_AvatarLipSample.h(27) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalLip/Public/SRanipal_AvatarLipSample.h(31) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalLip/Public/SRanipal_AvatarLipSample.h(34) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalLip/Public/SRanipal_AvatarLipSample.h(36) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 1>C:/UnrealEngine/Engine/Plugins/SRanipal/Source/SRanipalLip/Public/SRanipal_AvatarLipSample.h(38) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. 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