sergiobd Posted October 22, 2017 Posted October 22, 2017 Hi, I read here that it is possible to use HTC Controllers without the headset. Its not working for me. Do the controllers communicate via Bluetooth? Mi PC does not have bluetooth, so it could be that. Any clues?
HackPerception Posted October 23, 2017 Posted October 23, 2017 , Under our terms of usage, the headset is required to be connected for the trackers to be utilized. Triad semiconductor posted a set of instructions towards this end but it is outside of our scope of service. The controllers use a proprietary bluetooth-based protocol developed by Valve to communciate.
sergiobd Posted November 4, 2017 Author Posted November 4, 2017 , thats very sad! I see tons of applications where it makes sense to use the controllers without the headset! I am building a tracked camera rig for volumetric capture using the controllers. Its very cumbersome to have the headset connected all the time. However, I may be able to cope with it if I find out a way to de-activate the headset as a main camera in unity, and use a standard camera instead. Is this possible? I have tried to delete the Camera (head) object in camera rig with no success...
HackPerception Posted November 5, 2017 Posted November 5, 2017 , This article from Triad Semiconductor is the closest thing I can point you towards offical advice. It's definitely possible, just not something officially by Vive ;) The issue arises within SteamVR, not Unity. My background is in photogrammetry/volumetric capture; I'd love to see what you come up with. Feel free to PM me anytime.
Smikey_YT Posted March 30, 2018 Posted March 30, 2018 Could you lead me to an artical from where you got that information. I have a dk1 and I want to see if it is possible to play with the vive controllers on their own.
azb Posted May 1, 2019 Posted May 1, 2019 It's actually pretty easy in Unity to have another camera display on the screen that is not the Vive camera, you just create another camera in the scene and go to the camera's component settings and change the Target Eye to "None (Main Display)", assuming you are using the SteamVR unity plugin to make your HTC Vive app.
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